| There was a lot | 
- 17-20 characters
 - 18 Sets/Environments
 - 18-20 Props
 
Which I cut down to this list:
Characters: 10
- Thumbelina
 - Prince
 - Swallow
 - Mother
 - Toad mother
 - Toad son
 - Butterfly
 - Field mouse
 - Mole
 - Flower Spirits
 
Environments: 10
Mother’s home interior and exterior (garden)
Forest –summer-winter
Tiny’s home x2
Swamp-stream
Field mouse home- exterior (one shot purposes)
Underground tunnel (one shot)
Swallows nest (white marble)
Props:
Varied throughout environments and charactersSo I will be designing the key assets from this list as well as picking a few of my favourites from the list. With that in mind I also produced a rough time plan:
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| though this is subject to change | 
Over Christmas I read Mike Yamda's Notes on his and Victoria Ying's process when creating there own stories (you can find it here). This featured a helpful style guide template, which I've used to help find a style for my project.
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| Style guide (unfinished) | 
At this point, to help with colour keys, and just for general research I went through my first (but not last) research binge, where I find as may relevant books as possible and bookmark and scan a tonne of images.Firstly I looked into art of books for various animated movies:
The Art of Rio- for the colour keys and its extensive development of bird characters (for the swallow character), and environment work.
The Art of Ratatouille: For its night scenes and development of rat characters (for the field mouse character)
The Art of Mr Peabody and Sherman- For their colour work, specifically when representing  renaissance Italy and for how they integrate 3D block-outs into their development process.
I also looked into how I could represent Denmark in the 1800s, where this story is set. As I could not find photographs of that time, I looked into painters of that era. I came across these two books, Baltic Light- Early open-air painting in Denmark and North Germany and Christen KØbke Danish master of light. From these books I found that paintings of Denmark often had a warm yellow glow to it, something that I'd like to portray in the beginning scenes of my project.
Though this is a good start I'd like to edit these later on, and drive the colour pallet by emotion and mood rather than just environments and seasons.
At end the week I started on my Thumbelina sketches, gathering some Initial reference:
At end the week I started on my Thumbelina sketches, gathering some Initial reference:













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